Phase 1: reducer, SQLite, rooms & invite links
Turns the Phase 0 deployment shell into a playable async multiplayer game:
- shared/game.js + shared/board.js: pure reducer (reduce(state, action) ->
newState) over a small branching board subset mirroring the sketched
design (Career/Education fork, Relationship/Investment fork, High-Risk/Safe
fork, race to Finish). Dice randomness is generated server-side and shipped
inside the ROLL action payload, so the reducer itself stays fully pure and
is identically importable by both server and browser.
- server/db.js: SQLite (better-sqlite3) schema for games/players/tokens,
config and state stored as JSON. tokens covers both room invite links and
per-player reconnect secrets.
- server/rooms.js: in-memory room registry that is the only place the shared
reducer is invoked server-side — validates intents, applies actions,
persists, and broadcasts to every socket in the room.
- server/index.js: REST endpoints to create/join/inspect a game, and a
room-aware /ws that authenticates via a first {type:'AUTH'} message rather
than a URL query param (keeps session tokens out of access/proxy logs).
- public/client.js + public/index.html: NetworkTransport wrapping the
WebSocket, localStorage-backed session persistence so a reload resumes as
the same player, and a lobby/waiting-room/game-view UI.
- Dockerfile: adds python3/make/g++ so better-sqlite3's node-gyp fallback
builds on Alpine when a prebuilt binary isn't available for the exact
Node/musl combo.
Verified: shared/game.test.js (node --test) covers the full rules engine;
a scripted two-client run over real HTTP+WS confirms both clients converge
on identical state through create/join/start/play-to-finish; a server
restart mid-game preserves state and reconnect resumes the same player
without creating a duplicate.
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@@ -1,15 +1,17 @@
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{
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"name": "life-journey-server",
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"version": "0.0.1",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"description": "Async multiplayer board game — deployment shell (Phase 0)",
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"description": "Async multiplayer board game — Phase 1 (rooms, reducer, persistence)",
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"main": "server/index.js",
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"scripts": {
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"start": "node server/index.js",
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"dev": "node --watch server/index.js"
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"dev": "node --watch server/index.js",
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"test": "node --test shared/game.test.js"
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},
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"dependencies": {
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"better-sqlite3": "^11.3.0",
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"express": "^4.19.2",
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"ws": "^8.18.0"
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}
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