# Life Journey — Game Content Review A readable summary of everything parsed from the design doc, for checking and filling in. The game tracks five things per player: **cash ($), Love, Education, Wealth, Age.** **211 tiles** across **12 segments**, referencing **48 roll tables** that still need real content. ## Board segments and tiles ### Starting Strip (7 tiles) 0. **Graduation party** — _event_ 1. **Action space** — _action_space_ · D100 · ⤷ roll table 2. **First Paycheck** — _choice_ 3. **Dice roll** — _dice_space_ · ⤷ roll table 4. **Underground poker** — _choice_ · D20 5. **New job** — _roll_table_ref_ · ⤷ roll table 6. **STOP** — _stop_ · D8 ### Career Path (22 tiles) 0. **PAY DAY** — _payday_ 1. **RECRUITER CALLS** — _choice_ 2. **PERFORMANCE REVIEW** — _roll_table_ref_ · ⤷ roll table 3. **NEW HIRE** — _roll_table_ref_ · D100 · ⤷ roll table 4. **START A BUSINESS** — _roll_table_ref_ · ⤷ roll table 5. **OFFICE BAR TRIVIA** — _roll_table_ref_ · ⤷ roll table 6. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 7. **COMPANY PERKS** — _roll_table_ref_ · D100 · ⤷ roll table 8. **THE NEWS** — _event_ · D20 9. **NEW JOB** — _roll_table_ref_ · ⤷ roll table 10. **COMPANY RACE DAY** — _inline_table_ · D10 11. **OPPORTUNITY KNOCKS** — _roll_table_ref_ · ⤷ roll table 12. **CLIENT DINNER** — _roll_table_ref_ · ⤷ roll table 13. **SHENANIGANS** — _roll_table_ref_ · ⤷ roll table 14. **OFFICE CHRISTMAS PARTY** — _roll_table_ref_ · ⤷ roll table 15. **MENTORSHIP** — _choice_ 16. **BIG CAREER MOMENT** — _event_ 17. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 18. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 19. **PERFORMANCE REVIEW** — _roll_table_ref_ · ⤷ roll table 20. **START A BUSINESS** — _roll_table_ref_ · ⤷ roll table 21. **STOP** — _stop_ · D8 ### Investment Path (20 tiles) 0. **PAY DAY** — _payday_ 1. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 2. **SIDE INVESTMENT** — _inline_table_ · D20 3. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 4. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 5. **ESTATE AUCTION** — _roll_table_ref_ · ⤷ roll table 6. **MARKET CRASH** — _inline_table_ · D20 7. **FORCED PARTNERSHIP** — _choice_ 8. **401k** — _cash_bonus_ · D20 9. **SEMINAR** — _inline_table_ · D20 10. **ANGEL INVESTOR** — _inline_table_ · D20 11. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 12. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 13. **BLIND INVESTMENT** — _inline_table_ · D6 14. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 15. **BANKRUPTCY** — _inline_table_ · D20 16. **MARKET MAYHEM** — _choice_ 17. **FINANCIAL ADVISOR** — _inline_table_ · D20 18. **PAY DAY** — _payday_ 19. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table ### Investment Path (Bottom) (23 tiles) 0. **PAY DAY** — _payday_ 1. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 2. **SIDE INVESTMENT** — _inline_table_ · D20 3. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 4. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 5. **START A BUSINESS** — _roll_table_ref_ · ⤷ roll table 6. **MARKET CRASH** — _inline_table_ · D20 7. **ESTATE AUCTION** — _roll_table_ref_ · ⤷ roll table 8. **401k** — _cash_bonus_ · D20 9. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 10. **ANGEL INVESTOR** — _inline_table_ · D20 11. **FORCED PARTNERSHIP** — _choice_ 12. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 13. **BANKRUPTCY** — _inline_table_ · D20 14. **BLIND INVESTMENT** — _inline_table_ · D6 15. **PAY DAY** — _payday_ 16. **BET AGAINST ANOTHER PLAYER** — _choice_ 17. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 18. **MARKET MAYHEM** — _event_ 19. **FORCE SALE** — _inline_table_ · D20 20. **START A BUSINESS** — _roll_table_ref_ · ⤷ roll table 21. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 22. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table ### High Risk Path (11 tiles) 0. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 1. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 2. **BET AGAINST ANOTHER PLAYER** — _choice_ 3. **PAY DAY** — _payday_ 4. **LEVERAGED BUYOUT** — _inline_table_ · D20 5. **100K** — _cash_bonus_ 6. **INVESTEGATION** — _inline_table_ · D20 7. **BLIND INVESTMENT** — _inline_table_ · D6 8. **ROUGE TRADER** — _inline_table_ · D20 9. **10K** — _cash_bonus_ 10. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table ### Gap Year Path (17 tiles) 0. **PAY DAY** — _payday_ 1. **SHENANIGANS** — _roll_table_ref_ · ⤷ roll table 2. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 3. **TREASURE HUNT (NEED TO MAKE TREASURE MAP)** — _roll_table_ref_ · ⤷ roll table 4. **LOST IN TRANSLATION** — _event_ 5. **MEXICO** — _roll_table_ref_ · ⤷ roll table 6. **AIRPORT SECURITY** — _inline_table_ · D20 7. **AUSTRALIA** — _roll_table_ref_ · ⤷ roll table 8. **PAY DAY** — _payday_ 9. **JAPAN** — _roll_table_ref_ · ⤷ roll table 10. **ACCENT ROULETTE** — _event_ 11. **IRELAND** — _roll_table_ref_ · ⤷ roll table 12. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 13. **GERMANY** — _roll_table_ref_ · ⤷ roll table 14. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 15. **ITALY** — _roll_table_ref_ · ⤷ roll table 16. **STOP** — _stop_ · D8 ### Education Path (12 tiles) 0. **PAY DAY** — _payday_ 1. **SCHOLARSHIP** — _inline_table_ · D20 2. **4 YEAR DAGREE** — _event_ 3. **COMMUNITY COLLAGE** — _event_ 4. **APPRENTICESHIP** — _inline_table_ · D20 5. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 6. **STUDY ABROD** — _inline_table_ · D20 7. **POP QUIZ** — _event_ 8. **EXTRACURRICULAR** — _roll_table_ref_ · D20 · ⤷ roll table 9. **ONLINE COURSE** — _inline_table_ · D20 10. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 11. **GRADUATION GIFT** — _inline_table_ · D20 ### Relationship/Family (Top) (20 tiles) 0. **PAY DAY** — _payday_ 1. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 2. **ADOPT A PET** — _roll_table_ref_ · D100 · ⤷ roll table 3. **UNCLES CONDO** — _inline_table_ · D20 4. **NEW CITY** — _roll_table_ref_ · D100 · ⤷ roll table 5. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 6. **HAVE A BABY** — _inline_table_ · D2 7. **DINNER PARTY** — _inline_table_ · D20 8. **MARRIGE** — _choice_ 9. **WHITE ELEPHANT** — _inline_table_ · D6 10. **FRIENDS WEDDING** — _inline_table_ · D20 11. **NEW JOB** — _roll_table_ref_ · ⤷ roll table 12. **PODCAST** — _inline_table_ · D20 13. **HOBBY** — _roll_table_ref_ · D100 · ⤷ roll table 14. **PERFECT IMPRESSION** — _inline_table_ · D20 15. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 16. **FAMILY REUNION** — _inline_table_ · D20 17. **HAVE A BABY** — _inline_table_ · D2 18. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 19. **AGING PARENTS** — _inline_table_ · D20 ### Relationship/Family (Bottom) (26 tiles) 0. **PAY DAY** — _payday_ 1. **UNCLES CONDO** — _inline_table_ · D20 2. **ADOPT A PET** — _roll_table_ref_ · D100 · ⤷ roll table 3. **RISKY MOVE** — _inline_table_ · D20 4. **NEW CITY** — _roll_table_ref_ · D100 · ⤷ roll table 5. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 6. **HAVE A BABY** — _inline_table_ · D2 7. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 8. **SIBLINGS WEDDING** — _inline_table_ · D20 9. **NEIGHBORS PET** — _inline_table_ · D20 10. **SIDE HUSTLE** — _roll_table_ref_ · D100 · ⤷ roll table 11. **BUY A HOUSE** — _roll_table_ref_ · D100 · ⤷ roll table 12. **HOBBY** — _roll_table_ref_ · D100 · ⤷ roll table 13. **HAVE A BABY** — _inline_table_ · D2 14. **PODCAST** — _inline_table_ · D20 15. **MARRIGE** — _choice_ 16. **PAY DAY** — _payday_ 17. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 18. **FAMILY VACATION** — _inline_table_ · D20 19. **ADOPT A PET** — _roll_table_ref_ · D100 · ⤷ roll table 20. **FAMILY REUNION** — _inline_table_ · D20 21. **NEW JOB** — _roll_table_ref_ · ⤷ roll table 22. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 23. **HOUSE MAINTENANCE** — _inline_table_ · D20 24. **HAVE A BABY** — _inline_table_ · D2 25. **AGING PARENTS** — _inline_table_ · D20 ### Retirement Path (Top) (11 tiles) 0. **PAY DAY** — _payday_ 1. **INVESTMENT PAID OFF** — _inline_table_ · D20 2. **START A BAND** — _inline_table_ · D20 3. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 4. **JURY DUTY** — _inline_table_ · D20 5. **HOBBY** — _roll_table_ref_ · D100 · ⤷ roll table 6. **THE RACES** — _inline_table_ · D10 7. **NEW JOB** — _roll_table_ref_ · ⤷ roll table 8. **BUCKET LIST TRIP** — _inline_table_ · D20 9. **HOME RENOVATIONS** — _inline_table_ · D20 10. **HOSTED THANKSGIVING** — _inline_table_ · D20 ### Retirement Path (Middle) (22 tiles) 0. **½ LIFE CRISIS** — _inline_table_ · D20 1. **HORRIBLE HANGOVER** — _inline_table_ · D20 2. **40TH BIRTHDAY** — _inline_table_ · D20 3. **MYSTERY TATTOO** — _roll_table_ref_ · D100 · ⤷ roll table 4. **UNEXPECTED JOY** — _inline_table_ · D20 5. **PAY DAY** — _payday_ 6. **HOBBY** — _roll_table_ref_ · D100 · ⤷ roll table 7. **HOST CHRISTMAS** — _inline_table_ · D20 8. **BUCKET LIST** — _inline_table_ · D20 9. **RETIREMENT PARTY** — _inline_table_ · D20 10. **SELL HOUSE** — _roll_table_ref_ · ⤷ roll table 11. **DID YOU HEAR?** — _inline_table_ · D20 12. **LOTTERY** — _inline_table_ · D20 13. **FANTASY FOOTBALL** — _inline_table_ · D20 14. **HIGH SCHOOL REUNION** — _inline_table_ · D20 15. **POKER NIGHT** — _inline_table_ · D20 16. **PICKEL BALL** — _inline_table_ · D20 17. **BOWLING NIGHT** — _inline_table_ · D20 18. **INVESTMENT PAID OFF** — _inline_table_ · D20 19. **DICE SPACE** — _dice_space_ · D100 · ⤷ roll table 20. **PAY DAY** — _payday_ 21. **RETIREMENT PARTY** — _inline_table_ · D20 ### Retirement Path (Bottom) (20 tiles) 0. **PAY DAY** — _payday_ 1. **HOBBY** — _roll_table_ref_ · D100 · ⤷ roll table 2. **FANTASY FOOTBALL** — _inline_table_ · D20 3. **HOSTED THANKSGIVING** — _inline_table_ · D20 4. **HIGH SCHOOL REUNION** — _inline_table_ · D20 5. **SPEEDING TICKET** — _inline_table_ · D20 6. **BOWLING NIGHT** — _inline_table_ · D20 7. **JURY DUTY** — _inline_table_ · D20 8. **PICKEL BALL** — _inline_table_ · D20 9. **THE RACES** — _inline_table_ · D10 10. **NEW JOB** — _roll_table_ref_ · ⤷ roll table 11. **POKER NIGHT** — _inline_table_ · D20 12. **HOME RENOVATIONS** — _inline_table_ · D20 13. **BUCKET LIST TRIP** — _inline_table_ · D20 14. **JOINED FACEBOOK** — _inline_table_ · D20 15. **GOLF TRIP** — _inline_table_ · D20 16. **DENTAL WORK** — _inline_table_ · D20 17. **ACTION SPACE** — _action_space_ · D100 · ⤷ roll table 18. **START A BAND** — _inline_table_ · D20 19. **INVESTMENT PAID OFF** — _inline_table_ · D20 ## Roll tables needed (all PLACEHOLDER) Sorted by how many tiles use them. Each has banded stand-in entries so the game is playable now. | Table | Die | Used by # tiles | |---|---|---| | DICE SPACE TABLE | D100 | 18 | | ACTION SPACE TABLE | D100 | 15 | | your current property | D100 | 8 | | property table | D100 | 7 | | JOBS TABLE | D100 | 6 | | hobby | D100 | 5 | | D100 BUSINESS TABLE | D100 | 4 | | Profited Or lost | D100 | 4 | | sell your | | | business | D100 | 4 | | Pet Table | D100 | 3 | | Bring the data | D100 | 2 | | Charm the boss | D100 | 2 | | item being auctioned | D100 | 2 | | new city | D100 | 2 | | shenanigan | D20 | 2 | | Throw a someone under the bus | D100 | 2 | | Accept a local recommendation | D100 | 1 | | Accept a local recommendation | D100 | 1 | | Accept a local recommendation | D100 | 1 | | Accept a local recommendation | D100 | 1 | | Accept a local recommendation | D100 | 1 | | Accept a local recommendation | D100 | 1 | | applicant\'s | D100 | 1 | | company perk | D100 | 1 | | Explore the city | D100 | 1 | | Explore the city | D100 | 1 | | Explore the city | D100 | 1 | | Explore the city | D100 | 1 | | Explore the city | D100 | 1 | | Explore the city | D100 | 1 | | gift exchange! | D100 | 1 | | Go into nature | D100 | 1 | | Go into nature | D100 | 1 | | Go into nature | D100 | 1 | | Go into nature | D100 | 1 | | Go into nature | D100 | 1 | | Go into nature | D100 | 1 | | Karaoke bar | D100 | 1 | | Mystery Tattoo Table | D100 | 1 | | Play it safe | D100 | 1 | | Roll D20. | D100 | 1 | | Roll D20. | D100 | 1 | | Side Hustle Table | D100 | 1 | | Sporting event | D100 | 1 | | Take the risk | D100 | 1 | | treasure | D100 | 1 | | trivia question | D100 | 1 | | Upscale steakhouse | D100 | 1 | ## Open questions for you / your sister - **Win condition** isn't stated in the doc — how does the game end and who wins? (Most Wealth? A blend of cash + Love + Wealth at retirement?) - **Age** — the D8 at each STOP adds years; is there a maximum age that ends the game? - **Stat meaning** — is *Wealth* a separate point score from *cash ($)*? Treated that way here. - **Country sub-tables** (Explore city / Nature / Local rec) are **separate per country** (Mexico, Australia, Japan, Ireland, Germany, Italy) — 18 small tables in total. - Several tables are all-players mini-games (trivia, White Elephant, races) — these need special handling in an async game; worth flagging for Phase 3. ## Additional gaps found while integrating this into the game engine - **`inline_table` tiles have no table content anywhere.** 85 of the 211 tiles (40% of the board) are type `inline_table` — they carry a die size (e.g. `COMPANY RACE DAY`, D10) but reference zero external tables, and none of the 48 tables in roll-tables.json are inline (all 48 have a `source_doc_id`). Whatever content was inline in the original design doc next to these tiles wasn't captured during parsing. Currently these resolve against a generic synthesized placeholder table (same banded shape as the real 48, one per die size, obviously fake numbers) — real content for all 85 is still needed. - **`payday`/`cash_bonus` amounts are undefined.** PAY DAY (16 tiles), 100K, 10K, and 401k have no amount specified anywhere in tile-inventory.json or roll-tables.json. Currently using invented placeholder amounts ($2,000 payday; $100,000/$10,000 for the named bonuses; 401k falls into the synthesized-table bucket above) — these are 100% guesses, not derived from anything in the doc. - **Multi-table `roll_table_ref` tiles have no documented combination rule.** 22 tiles reference 2–3 tables at once (e.g. `PERFORMANCE REVIEW` references 3), and nothing in the parsed content says how they combine. Currently implemented as "roll and apply every referenced table's effect, summed" — a reasonable guess, but unconfirmed against the actual design doc. - The tile-type vocabulary actually has **9 types**, not 7 — `inline_table` and `cash_bonus` exist alongside payday/action_space/dice_space/roll_table_ref/choice/event/stop.