import { test } from 'node:test'; import assert from 'node:assert/strict'; import { createInitialState, reduce, getLegalIntents, isPlayersTurn } from './game.js'; import { board } from './board.js'; function join(state, playerId, name, seat) { return reduce(state, { type: 'JOIN', playerId, name, seat, color: '#000' }); } /** Drives `playerId` forward by always resolving any pending choice with its * first option and otherwise rolling the max die value — walkForward stops * early at the next choice/finish regardless of pips, so this reliably makes * progress without the test needing to know the board's shape or size. */ function takeTurn(state, playerId) { const player = state.players[playerId]; if (player.pendingChoice) { return reduce(state, { type: 'CHOOSE', playerId, spaceId: player.pendingChoice.options[0] }); } return reduce(state, { type: 'ROLL', playerId, value: state.config.diceSides }); } test('lobby: join validation', () => { let state = createInitialState(); state = join(state, 'p1', 'Alice', 1); assert.throws(() => join(state, 'p1', 'Alice again', 2), /already joined/); assert.throws(() => join(state, 'p2', 'Bob', 1), /Seat already taken/); assert.throws(() => reduce(state, { type: 'START_GAME' }), /Not enough players/); }); test('turn order and illegal actions', () => { let state = createInitialState(); state = join(state, 'p1', 'Alice', 1); state = join(state, 'p2', 'Bob', 2); state = reduce(state, { type: 'START_GAME' }); assert.equal(state.status, 'active'); assert.deepEqual(state.turnOrder, ['p1', 'p2']); assert.equal(state.currentTurn, 'p1'); assert.equal(isPlayersTurn(state, 'p1'), true); assert.equal(isPlayersTurn(state, 'p2'), false); assert.deepEqual(getLegalIntents(state, 'p1'), ['REQUEST_ROLL']); assert.deepEqual(getLegalIntents(state, 'p2'), []); assert.throws(() => reduce(state, { type: 'ROLL', playerId: 'p2', value: 3 }), /Not your turn/); assert.throws(() => reduce(state, { type: 'CHOOSE', playerId: 'p1', spaceId: 'anything' }), /No pending choice/); }); test('full game: every player reaches every fork, race to finish', () => { let state = createInitialState(); state = join(state, 'p1', 'Alice', 1); state = join(state, 'p2', 'Bob', 2); state = reduce(state, { type: 'START_GAME' }); const seenChoiceSpaces = new Set(); let guard = 0; while (state.status === 'active') { if (++guard > 500) throw new Error('game did not finish in a reasonable number of turns'); const turnPlayerId = state.currentTurn; const before = state.players[turnPlayerId]; if (before.pendingChoice) seenChoiceSpaces.add(before.position); state = takeTurn(state, turnPlayerId); const after = state.players[turnPlayerId]; assert.equal(typeof after.cash, 'number'); assert.ok(board.spaces[after.position], 'player is always on a real space'); } assert.equal(state.status, 'finished'); assert.ok(state.winnerId, 'a winner is recorded'); assert.equal(state.currentTurn, null); assert.equal(state.players[state.winnerId].position, 'finish'); assert.deepEqual(getLegalIntents(state, 'p1'), []); assert.deepEqual(getLegalIntents(state, 'p2'), []); assert.throws(() => reduce(state, { type: 'ROLL', playerId: 'p1', value: 1 }), /not active/); // Always picking the first option at every fork should have visited all // three choice points at least once between two full playthroughs' worth // of turns (the loser doesn't necessarily finish, so this just checks the // race itself exercised real fork logic, not that both players finished). assert.ok(seenChoiceSpaces.size >= 1, 'at least one fork was actually resolved'); }); test('board graph is well-formed', () => { const ids = Object.keys(board.spaces); assert.ok(ids.length > 100, 'the full board should be a substantial expansion of the Phase 1 subset'); for (const id of ids) { const space = board.spaces[id]; if (space.type === 'choice') { assert.ok(Array.isArray(space.choices) && space.choices.length >= 2, `${id} needs 2+ choices`); for (const target of space.choices) assert.ok(board.spaces[target], `${id} -> missing ${target}`); } else if (space.type === 'finish') { assert.equal(space.next, undefined); } else { assert.ok(board.spaces[space.next], `${id} -> missing ${space.next}`); } } });