# Life Journey — Branching / Adjacency Template The design doc lists tiles **in order within each segment**, but it does not say how the twelve segments connect, or where the forks and merges are. That wiring is what turns a pile of tile-lists into a playable board graph. Fill this in and I'll turn it into a connection map the game can walk. ## The twelve segments (as parsed, in doc order) | # | Segment id | Tiles | First tile → Last tile | |---|---|---|---| | 1 | `starting_strip` | 7 | Graduation party → STOP | | 2 | `career` | 22 | Pay Day → STOP | | 3 | `investment` | 20 | Pay Day → Dice Space | | 4 | `investment_bottom` | 23 | Pay Day → Dice Space | | 5 | `high_risk` | 11 | Dice Space → Dice Space | | 6 | `gap_year` | 17 | Pay Day → STOP | | 7 | `education` | 12 | Pay Day → Graduation Gift | | 8 | `relationship_top` | 20 | Pay Day → Aging Parents | | 9 | `relationship_bottom` | 26 | Pay Day → … | | 10 | `retirement_top` | 11 | Pay Day → Hobby | | 11 | `retirement_middle` | 22 | ½ Life Crisis → … | | 12 | `retirement_bottom` | 20 | Pay Day → … | The `(top)/(bottom)/(middle)` names strongly suggest parallel lanes on the physical board — that's exactly the geometry only your layout knows. ## What I need — two things ### 1. The STOP forks There are **3 STOP tiles** (end of `starting_strip`, `career`, `gap_year`). Each says "roll D8 to age, then pick your new path." Tell me the choices at each: ``` STOP after starting_strip → player may choose: [ career | education | gap_year ] ← confirm/edit STOP after career → player may choose: [ ? | ? | ? ] STOP after gap_year → player may choose: [ ? | ? | ? ] ``` (Do investment / high_risk / relationship / retirement also branch off a STOP, or are they entered some other way? Note it.) ### 2. Segment connections (the graph) For **each segment**, tell me what its **entry** connects from and what its **exit** connects to. Easiest format — just fill the arrows, referencing segment ids and tile numbers (0-indexed within the segment): ``` career: enters from STOP#1 → exits to STOP#2 investment: enters from ?? → exits to ?? investment_bottom: enters from ?? → exits to ?? high_risk: enters from ?? → exits to ?? ... ``` If a segment has a **mid-path fork or merge** (e.g. tile 8 of `career` splits to `investment` tile 0 AND continues to tile 9), write it like: ``` career tile 8 → forks to: career tile 9 OR investment tile 0 relationship_top tile 19 → merges into retirement_top tile 0 ``` Don't worry about being formal — bullet points in plain English are fine. Photos or a rough hand-drawn arrow diagram of the board work too; I'll translate. ## What happens after you send this I convert it into a `board-graph.json` — every tile gets a `next` (or list of `next` for forks) so the game can move tokens along real paths. **Only then** do coordinates get authored (against the real artwork), because a token's screen position and its graph position are two different things and both need the final layout to exist first.