Files
lifegame/server/ids.js
T
Kevin d40bc09867 Phase 1: reducer, SQLite, rooms & invite links
Turns the Phase 0 deployment shell into a playable async multiplayer game:

- shared/game.js + shared/board.js: pure reducer (reduce(state, action) ->
  newState) over a small branching board subset mirroring the sketched
  design (Career/Education fork, Relationship/Investment fork, High-Risk/Safe
  fork, race to Finish). Dice randomness is generated server-side and shipped
  inside the ROLL action payload, so the reducer itself stays fully pure and
  is identically importable by both server and browser.
- server/db.js: SQLite (better-sqlite3) schema for games/players/tokens,
  config and state stored as JSON. tokens covers both room invite links and
  per-player reconnect secrets.
- server/rooms.js: in-memory room registry that is the only place the shared
  reducer is invoked server-side — validates intents, applies actions,
  persists, and broadcasts to every socket in the room.
- server/index.js: REST endpoints to create/join/inspect a game, and a
  room-aware /ws that authenticates via a first {type:'AUTH'} message rather
  than a URL query param (keeps session tokens out of access/proxy logs).
- public/client.js + public/index.html: NetworkTransport wrapping the
  WebSocket, localStorage-backed session persistence so a reload resumes as
  the same player, and a lobby/waiting-room/game-view UI.
- Dockerfile: adds python3/make/g++ so better-sqlite3's node-gyp fallback
  builds on Alpine when a prebuilt binary isn't available for the exact
  Node/musl combo.

Verified: shared/game.test.js (node --test) covers the full rules engine;
a scripted two-client run over real HTTP+WS confirms both clients converge
on identical state through create/join/start/play-to-finish; a server
restart mid-game preserves state and reconnect resumes the same player
without creating a duplicate.
2026-07-21 17:10:56 -07:00

21 lines
504 B
JavaScript

import crypto from 'node:crypto';
// Unambiguous alphabet for human-shareable join codes: no 0/O or 1/I.
const CODE_ALPHABET = '23456789ABCDEFGHJKLMNPQRSTUVWXYZ';
export function randomId() {
return crypto.randomUUID();
}
export function randomToken() {
return crypto.randomBytes(24).toString('base64url');
}
export function randomJoinCode(length = 6) {
let code = '';
for (let i = 0; i < length; i++) {
code += CODE_ALPHABET[crypto.randomInt(CODE_ALPHABET.length)];
}
return code;
}